Plantefol, T., Simiscuka, A. A., Yaqoob, A., & Muntean, G.-M. (2026). CNN-Based 360° Scene Recognition for Automatic Generation of Omnidirectional Scent Effects. IEEE Transactions on Multimedia, 28, 29–41. https://doi.org/10.1109/TMM.2025.3618574
Monks, J., Simiscuka, A. A., & Muntean, G. M. (2025). Quality and Energy-Aware Cooperative Distributed Solution for Mobile Rich Media Delivery in Wireless Heterogeneous Environments. IEEE Transactions on Broadcasting, Advance online publication. https://doi.org/10.1109/TBC.2025.3609056
Neri, M., & Battisti, F. (2025). Low-Complexity Patch-Based No-Reference Point Cloud Quality Metric Exploiting Weighted Structure and Texture Features. IEEE Transactions on Broadcasting, 71(2), 631–640. https://doi.org/10.1109/TBC.2025.3553305
Agarwal, B., & Muntean, G. M. (2025). Utility-Aware Adaptive Streaming of Segmented Holographic Video Over Wireless Networks: A Knapsack-Theoretic Approach. IEEE Internet of Things Journal, 12(23), 49811–49819. https://doi.org/10.1109/JIOT.2025.3605830
Climent, M. M., Martos, M., Egea, Á., & Langa, S. F. (2025). Social VR With Holographic Comms: Enablers for New Engaging Experiences Within the TV/Video Consumption Landscape. IEEE Transactions on Broadcasting,71(3), 793–807. https://doi.org/10.1109/TBC.2025.3570869
Verma, R., Simiscuka, A. A., Togou, M. A., Zorrilla, M., & Muntean, G. M. (2025). A Live Adaptive Streaming Solution for Enhancing Quality of Experience in Co-Created Opera. IEEE Transactions on Broadcasting,71(2), 480–491. https://doi.org/10.1109/TBC.2025.3541875
Yaqoob, A., Yuan, Z., & Muntean, G. M. (2024). A UAV-centric improved soft actor-critic algorithm for qoe-focused aerial video streaming. IEEE Transactions on Vehicular Technology, 73(9), 13498–13512. https://doi.org/10.1109/TVT.2024.3396349
Anderson Augusto Simiscuka, Mohammed Amine Togou, Gabriel-Miro Muntean. (2025). Increasing Participant Quality of Experience in an Olfaction-Enhanced Live Educational Play. IEEE Transactions on Broadcasting. [Accepted for publication]
Conference papers
Fiorina, G., Wildbaum, M., González, C. C., Pupo, E. F., Floris, A., Porcu, S., Murroni, M., & Sotelo, R. (2025). Estimating Quality of Experience in Multicast Point Cloud Streaming over 5G Networks. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165660
González, C. C., Pupo, E. F., Floris, A., Porcu, S., Atzori, L., & Murroni, M. (2025). QoE-aware ML models based on network parameters for video streaming over 5G O-RAN architecture. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165626
Rocchi, E., Zini, D., Lamonaca, M., & Carli, M. (2025). Proxemic Behavior in a Multi-User Virtual Reality Experience for Multilingual Cultural Heritage Education. 2025 14th International Symposium on Image and Signal Processing and Analysis (ISPA), 117–122. https://doi.org/10.1109/ISPA66905.2025.11259464
Simiscuka, A. A., Fadda, G., Murroni, M., & Muntean, G.-M. (2025). Collaborative 360-Degree Video Streaming: A Multi-User Synchronization Solution with Socket.IO. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–5. https://doi.org/10.1109/BMSB65076.2025.11165535
Amarie, N., Fadda, G., Murroni, M., Alexandru, M., & Popescu, V. (2025). An Architecture for Real-Time Interactive Music Performances. 2025 23rd Mediterranean Communication and Computer Networking Conference (MedComNet), 1–3. https://doi.org/10.1109/MedComNet65822.2025.11103534
Montagud Climent, M., Benavente, Á. E., Martos Cabré, M., Montesa, J., Ibañez, F., & Fernández, S. (2025). Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences. Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, 458–461. https://doi.org/10.1145/3706370.3731642
Amarie, N., Fadda, G., Murroni, M., Alexandru, M., Popescu, V., Giusto, D., & Dumbravă, A. L. (2025). Immersive Application for Real-Time Interactive Music Performances Using Spatial Audio. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–4. https://doi.org/10.1109/BMSB65076.2025.11165553
Murroni, M., Muntean, G., Montagud, M., & Popescu, V. (2024). Toward Interactive and Distributed Hybrid Extended Reality Experiences. Proceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops, 127–130. https://doi.org/10.1145/3672406.3672424
Simiscuka, A. A., Fadda, G., Popescu, V., Murroni, M., & Muntean, G.-M. (2025). Immersive Live Concert: A Multi-Sensory Experience Based on Real-Time Lyrics Detection from Spatial Audio Data. ACM International Conference on Interactive Media Experiences Workshops (IMXw), 7–11. https://doi.org/10.5753/imxw.2025.1139
Montagud, M., Martos, M., Egea, Á., & Fernández, S. (2025). Social VR with multi-user holo-portation: Toward a new medium for rich interactive shared media consumption. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–5. https://doi.org/10.1109/BMSB65076.2025.11165698
Fernández-Dasí, M., Mas, F., Fernández, S., Paradells, J., & Montagud, M. (2025). Mass Live and Interactive Multi-Cam VR360 Experiences as an Immersive Parallel Window to TV Broadcast Shows. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–5. https://doi.org/10.1109/BMSB65076.2025.11165554
Pardesi, S. D., Muntean, C. H., & Simiscuka, A. A. (2025). Pixelating to the Edge: Generative AI Art on Edge Devices. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165718
Simiscuka, A. A., Picoreau, M., Muntean, G.-M., Fadda, G., Murroni, M., Montagud, M., Mancini, M., Carli, M., Battisti, F., & Popescu, V. (2025). Enhancing XR Theatre with Remote Scent Delivery Using Audio Speech Recognition and Convolutional Neural Network-Based Scene Detection. 2025 IEEE 6th International Symposium on the Internet of Sounds (IS2), 1–7. https://doi.org/10.1109/IS264627.2025.11284558
Picoreau, M., Simiscuka, A. A., & Muntean, G.-M. (2025). aDapT-XR: Adaptive Data Allocation and Prioritization for Synchronizing Real and Virtual Worlds in XR Digital Twins. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165558
Satish, N. K., Mercadier, M., Muntean, C. H., & Simiscuka, A. A. (2025). Forecasting Ethereum Prices with Machine Learning, Deep Learning, and Explainable Artificial Intelligence Using Multi-source Market Articles and Hybrid Sentiment Analysis. In A. Hadjali, E. Maiorana, O. Gusikhin, & C. Sansone (Eds.), Deep Learning Theory and Applications (pp. 184–203). Springer Nature Switzerland. https://doi.org/10.1007/978-3-032-04339-9_12
Charisoudis, A., Croci, S., Lam, K. Y., Frossard, P., & Smolic, A. (2025). A Fast Volumetric Capture and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats. Proceedings of the 22nd ACM SIGGRAPH European Conference on Visual Media Production, 1–11. https://doi.org/10.1145/3756863.3769713
Benavente, Á. E., Cabré, M. M., Montesa, J., Ibañez, F., Fernández, S., & Climent, M. M. (2025). Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling. ACM International Conference on Interactive Media Experiences Workshops (IMXw), 42–46. https://doi.org/10.5753/imxw.2025.1505
Amarie, N., Fadda, G., Popescu, V., Ghenta, J.-M., Murroni, M., & Simiscuka, A. A. (2025). Live Feedback for Immersive Music Performances—A Case Study. ACM International Conference on Interactive Media Experiences Workshops (IMXw), 26–29. https://doi.org/10.5753/imxw.2025.8520
Amarie, N., Fadda, G., Simiscuka, A. A., Popescu, V., & Murroni, M. (2025). EmoLoop: A Bi-Directional System for Emotion-Driven Interaction Between Remote Audiences and Live Performers. 2025 IEEE 6th International Symposium on the Internet of Sounds (IS2), 1–5. https://doi.org/10.1109/IS264627.2025.11284604
Anderson Augusto Simiscuka, Guillem Barceló Orts, Matis Picoreau, Álvaro Egea Benavente, Mario Montagud, Gabriel-Miro Muntean. (2025). HoloScent: An AI-Driven Multisensory IoT-XR Platform for Artistic Immersion through Holograms, Lighting, and Olfaction. 2025 International Conference on Artificial Intelligence and Cognitive Science (AICS). [Accepted for publication]
Magazine articles
Murroni, M. (2025). Immersive technologies: A new challenge for the broadcast industry. IEEE Broadcast Technology, Fourth Quarter, 5–9.
Cassauwers, T. (2025, December 23). Tech moves to holograms, fine dining and teleporting classes for more immersive experience. Horizon: The EU Research & Innovation Magazine.