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Publications

Journal articles

  • Plantefol, T., Simiscuka, A. A., Yaqoob, A., & Muntean, G.-M. (2026). CNN-Based 360° Scene Recognition for Automatic Generation of Omnidirectional Scent Effects. IEEE Transactions on Multimedia28, 29–41. https://doi.org/10.1109/TMM.2025.3618574
  • Monks, J., Simiscuka, A. A., & Muntean, G. M. (2025). Quality and Energy-Aware Cooperative Distributed Solution for Mobile Rich Media Delivery in Wireless Heterogeneous Environments. IEEE Transactions on Broadcasting, Advance online publication. https://doi.org/10.1109/TBC.2025.3609056
  • Neri, M., & Battisti, F. (2025). Low-Complexity Patch-Based No-Reference Point Cloud Quality Metric Exploiting Weighted Structure and Texture Features. IEEE Transactions on Broadcasting, 71(2), 631640. https://doi.org/10.1109/TBC.2025.3553305
  • Agarwal, B., & Muntean, G. M. (2025). Utility-Aware Adaptive Streaming of Segmented Holographic Video Over Wireless Networks: A Knapsack-Theoretic Approach. IEEE Internet of Things Journal, 12(23), 4981149819. https://doi.org/10.1109/JIOT.2025.3605830
  • Climent, M. M., Martos, M., Egea, Á., & Langa, S. F. (2025). Social VR With Holographic Comms: Enablers for New Engaging Experiences Within the TV/Video Consumption Landscape. IEEE Transactions on Broadcasting, 71(3), 793807. https://doi.org/10.1109/TBC.2025.3570869
  • Verma, R., Simiscuka, A. A., Togou, M. A., Zorrilla, M., & Muntean, G. M. (2025). A Live Adaptive Streaming Solution for Enhancing Quality of Experience in Co-Created Opera. IEEE Transactions on Broadcasting, 71(2), 480491. https://doi.org/10.1109/TBC.2025.3541875
  • Yaqoob, A., Yuan, Z., & Muntean, G. M. (2024). A UAV-centric improved soft actor-critic algorithm for qoe-focused aerial video streaming. IEEE Transactions on Vehicular Technology, 73(9), 1349813512. https://doi.org/10.1109/TVT.2024.3396349
  • Anderson Augusto Simiscuka, Mohammed Amine Togou, Gabriel-Miro Muntean. (2025). Increasing Participant Quality of Experience in an Olfaction-Enhanced Live Educational Play. IEEE Transactions on Broadcasting. [Accepted for publication]

Conference papers

  • Fiorina, G., Wildbaum, M., González, C. C., Pupo, E. F., Floris, A., Porcu, S., Murroni, M., & Sotelo, R. (2025). Estimating Quality of Experience in Multicast Point Cloud Streaming over 5G Networks. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165660
  • González, C. C., Pupo, E. F., Floris, A., Porcu, S., Atzori, L., & Murroni, M. (2025). QoE-aware ML models based on network parameters for video streaming over 5G O-RAN architecture. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165626
  • Rocchi, E., Zini, D., Lamonaca, M., & Carli, M. (2025). Proxemic Behavior in a Multi-User Virtual Reality Experience for Multilingual Cultural Heritage Education. 2025 14th International Symposium on Image and Signal Processing and Analysis (ISPA), 117–122. https://doi.org/10.1109/ISPA66905.2025.11259464
  • Simiscuka, A. A., Fadda, G., Murroni, M., & Muntean, G.-M. (2025). Collaborative 360-Degree Video Streaming: A Multi-User Synchronization Solution with Socket.IO. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–5. https://doi.org/10.1109/BMSB65076.2025.11165535
  • Amarie, N., Fadda, G., Murroni, M., Alexandru, M., & Popescu, V. (2025). An Architecture for Real-Time Interactive Music Performances. 2025 23rd Mediterranean Communication and Computer Networking Conference (MedComNet), 1–3. https://doi.org/10.1109/MedComNet65822.2025.11103534
  • Montagud Climent, M., Benavente, Á. E., Martos Cabré, M., Montesa, J., Ibañez, F., & Fernández, S. (2025). Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences. Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, 458–461. https://doi.org/10.1145/3706370.3731642
  • Amarie, N., Fadda, G., Murroni, M., Alexandru, M., Popescu, V., Giusto, D., & Dumbravă, A. L. (2025). Immersive Application for Real-Time Interactive Music Performances Using Spatial Audio. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–4. https://doi.org/10.1109/BMSB65076.2025.11165553
  • Murroni, M., Muntean, G., Montagud, M., & Popescu, V. (2024). Toward Interactive and Distributed Hybrid Extended Reality Experiences. Proceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops, 127–130. https://doi.org/10.1145/3672406.3672424 
  • Simiscuka, A. A., Fadda, G., Popescu, V., Murroni, M., & Muntean, G.-M. (2025). Immersive Live Concert: A Multi-Sensory Experience Based on Real-Time Lyrics Detection from Spatial Audio Data. ACM International Conference on Interactive Media Experiences Workshops (IMXw), 7–11. https://doi.org/10.5753/imxw.2025.1139 
  • Montagud, M., Martos, M., Egea, Á., & Fernández, S. (2025). Social VR with multi-user holo-portation: Toward a new medium for rich interactive shared media consumption. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–5. https://doi.org/10.1109/BMSB65076.2025.11165698 
  • Fernández-Dasí, M., Mas, F., Fernández, S., Paradells, J., & Montagud, M. (2025). Mass Live and Interactive Multi-Cam VR360 Experiences as an Immersive Parallel Window to TV Broadcast Shows. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–5. https://doi.org/10.1109/BMSB65076.2025.11165554 
  • Pardesi, S. D., Muntean, C. H., & Simiscuka, A. A. (2025). Pixelating to the Edge: Generative AI Art on Edge Devices. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165718 
  • Simiscuka, A. A., Picoreau, M., Muntean, G.-M., Fadda, G., Murroni, M., Montagud, M., Mancini, M., Carli, M., Battisti, F., & Popescu, V. (2025). Enhancing XR Theatre with Remote Scent Delivery Using Audio Speech Recognition and Convolutional Neural Network-Based Scene Detection. 2025 IEEE 6th International Symposium on the Internet of Sounds (IS2), 1–7. https://doi.org/10.1109/IS264627.2025.11284558 
  • Picoreau, M., Simiscuka, A. A., & Muntean, G.-M. (2025). aDapT-XR: Adaptive Data Allocation and Prioritization for Synchronizing Real and Virtual Worlds in XR Digital Twins. 2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB), 1–6. https://doi.org/10.1109/BMSB65076.2025.11165558 
  • Satish, N. K., Mercadier, M., Muntean, C. H., & Simiscuka, A. A. (2025). Forecasting Ethereum Prices with Machine Learning, Deep Learning, and Explainable Artificial Intelligence Using Multi-source Market Articles and Hybrid Sentiment Analysis. In A. Hadjali, E. Maiorana, O. Gusikhin, & C. Sansone (Eds.), Deep Learning Theory and Applications (pp. 184–203). Springer Nature Switzerland. https://doi.org/10.1007/978-3-032-04339-9_12 
  • Charisoudis, A., Croci, S., Lam, K. Y., Frossard, P., & Smolic, A. (2025). A Fast Volumetric Capture and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats. Proceedings of the 22nd ACM SIGGRAPH European Conference on Visual Media Production, 1–11. https://doi.org/10.1145/3756863.3769713 
  • Benavente, Á. E., Cabré, M. M., Montesa, J., Ibañez, F., Fernández, S., & Climent, M. M. (2025). Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling. ACM International Conference on Interactive Media Experiences Workshops (IMXw), 42–46. https://doi.org/10.5753/imxw.2025.1505 
  • Amarie, N., Fadda, G., Popescu, V., Ghenta, J.-M., Murroni, M., & Simiscuka, A. A. (2025). Live Feedback for Immersive Music Performances—A Case Study. ACM International Conference on Interactive Media Experiences Workshops (IMXw), 26–29. https://doi.org/10.5753/imxw.2025.8520 
  • Amarie, N., Fadda, G., Simiscuka, A. A., Popescu, V., & Murroni, M. (2025). EmoLoop: A Bi-Directional System for Emotion-Driven Interaction Between Remote Audiences and Live Performers. 2025 IEEE 6th International Symposium on the Internet of Sounds (IS2), 1–5. https://doi.org/10.1109/IS264627.2025.11284604
  • Anderson Augusto Simiscuka, Guillem Barceló Orts, Matis Picoreau, Álvaro Egea Benavente, Mario Montagud, Gabriel-Miro Muntean. (2025). HoloScent: An AI-Driven Multisensory IoT-XR Platform for Artistic Immersion through Holograms, Lighting, and Olfaction. 2025 International Conference on Artificial Intelligence and Cognitive Science (AICS). [Accepted for publication]

Magazine articles

  • Murroni, M. (2025). Immersive technologies: A new challenge for the broadcast industry. IEEE Broadcast Technology, Fourth Quarter, 5–9. 
  • Cassauwers, T. (2025, December 23). Tech moves to holograms, fine dining and teleporting classes for more immersive experience. Horizon: The EU Research & Innovation Magazine.
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